Idioms (no comment)
// idiom 1
cop[0].goodInPercent = 100;
cop[1].goodInPercent = 0;
// idiom 2
isCrowd = personCounter >= 3;
// idiom 3
injury += insult;
// idiom 4
1: board.draw();
goto 1;
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// idiom 1
cop[0].goodInPercent = 100;
cop[1].goodInPercent = 0;
// idiom 2
isCrowd = personCounter >= 3;
// idiom 3
injury += insult;
// idiom 4
1: board.draw();
goto 1;
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